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CyberCIEGE Scenario Design and Implementation

Wednesday, July 23, 2014 - 3:30pm
Authors: 

Michael F. Thompson and Cynthia E. Irvine, Naval Postgraduate School

Abstract: 

In 2005, the initial version of CyberCIEGE, a network security simulation packaged as a video game, was released. Since then, we have developed a suite of game scenarios and have enhanced and extended the underlying game engine to cover a broad set of cybersecurity concepts. CyberCIEGE includes a Scenario Development Kit to customize existing game scenarios and create new ones. A Scenario Development Language lets instructors express security policies of interest and the circumstances in which these policies must be enforced. This language programs and augments the underlying CyberCIEGE simulation, enabling context-rich interaction with students, while relying on the simulation to assess network security and enterprise productivity.

Scenario creation requires both story telling and high-level programming techniques. Scenario designers use a forms-based integrated development environment to express a scenario in terms of its initial conditions, security policies, economic constraints, and student feedback.

Michael F. Thompson, Naval Postgraduate School

Cynthia E. Irvine, Naval Postgraduate School

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BibTeX
@inproceedings {183461,
author = {Michael F. Thompson and Cynthia E. Irvine},
title = {{CyberCIEGE} Scenario Design and Implementation},
booktitle = {2014 USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 14)},
year = {2014},
address = {San Diego, CA},
url = {https://www.usenix.org/conference/3gse14/summit-program/presentation/thompson},
publisher = {USENIX Association},
month = aug,
}
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