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Home » An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness
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An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness

Wednesday, July 23, 2014 - 3:30pm

Portia Pusey, National CyberWatch Center; David Tobey, Sr., Indiana University South Bend; Ralph Soule, Naval Sea Systems Command

Abstract: 

The exponential growth of students participating in cy-bersecurity competition and challenge programs has been used as support for claims that the numbers of students interested in pursuing cybersecurity careers are also increasing. However, one recent study documented a decline in novice participants over the course of three cybersecurity competitions. This paper presents an ar-gument for supporting learner engagement by balancing the difficulty level of the game’s activities with the learner’s abilities.

Portia Pusey, National CyberWatch Center

David Tobey, Sr., Indiana University South Bend

Ralph Soule, Naval Sea Systems Command

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BibTeX
@inproceedings {183457,
author = {Portia Pusey and David Tobey, Sr. and Ralph Soule},
title = {An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner Readiness},
booktitle = {2014 USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 14)},
year = {2014},
address = {San Diego, CA},
url = {https://www.usenix.org/conference/3gse14/summit-program/presentation/pusey},
publisher = {USENIX Association},
month = aug,
}
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