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The Fun and Future of CTF

Wednesday, July 23, 2014 - 3:30pm
Authors: 

Andy Davis, Tim Leek, Michael Zhivich, Kyle Gwinnup, and William Leonard, MIT Lincoln Laboratory

Abstract: 

Capture the Flag (CTF) is well-established as a computer security contest of skill in which teams compete in real time for prizes and bragging rights. At the time of this writing, CTFtime.org—a tracking web site devoted to aggregating team standings across various CTF events—lists 76 such contests, and more spring up each year. But what is the point, exactly? In this paper we detail our experiences in a third year of designing, building and running a CTF for Boston-area undergraduate and graduate students. This will serve two purposes: first, others desiring to stage such an event can benefit from our experience, and second, the details of our CTF will provide a concrete context for a broader discussion and deeper questions on the value and future of this type of activity.

Andy Davis, MIT Lincoln Laboratory

Tim Leek, MIT Lincoln Laboratory

Michael Zhivich, MIT Lincoln Laboratory

Kyle Gwinnup, MIT Lincoln Laboratory

William Leonard, MIT Lincoln Laboratory

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BibTeX
@inproceedings {183449,
author = {Andy Davis and Tim Leek and Michael Zhivich and Kyle Gwinnup and William Leonard},
title = {The Fun and Future of {CTF}},
booktitle = {2014 USENIX Summit on Gaming, Games, and Gamification in Security Education (3GSE 14)},
year = {2014},
address = {San Diego, CA},
url = {https://www.usenix.org/conference/3gse14/summit-program/presentation/davis},
publisher = {USENIX Association},
month = aug,
}
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