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Volume 1, Number 1

As part of our commitment to open access, this issue of the USENIX Journal of Education in System Administration (JESA) is free and openly accessible for download below. Copyright to the individual works is retained by the author[s].

JESA Volume 1, Number 1 (complete PDF)
JESA Volume 1, Number 1 (ePub, best for iPad and most eReaders)
JESA Volume 1, Number 1 (mobi, for Kindle)

Contents

Foreword: JESA—A Milestone on an Interesting Journey

Kyrre Begnum, JESA Co-Editor-in-Chief

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Industry's Voice: An Open Letter to JESA

Thomas A. Limoncelli, StackOverflow.com

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Embedding Ethics in System Administration Education

Jeroen van der Ham, National Cyber Security Centre-NL, University of Amsterdam

Computer and network security cases continue to rise each year, playing an important role within our society. With a growing job market in this field, there remains little formal education at the high school level to become familiar with this profession. We proposed to develop an interactive computer and network security game which differs from other security-based games previously created, as it does not focus only on computer science security. Our development focuses on a wide range of topics and layers of the OSI Model to offer computer and network security education critical in areas of network and system administration. We have created a storyline, in which each level relates to the story in sequence, creating an engaging story for the player. We also provide details how our gaming architecture is configured. Early results from players who have tested the game from a student and teacher perspective show encouraging results.

Computer and network security cases continue to rise each year, playing an important role within our society. With a growing job market in this field, there remains little formal education at the high school level to become familiar with this profession. We proposed to develop an interactive computer and network security game which differs from other security-based games previously created, as it does not focus only on computer science security. Our development focuses on a wide range of topics and layers of the OSI Model to offer computer and network security education critical in areas of network and system administration. We have created a storyline, in which each level relates to the story in sequence, creating an engaging story for the player. We also provide details how our gaming architecture is configured. Early results from players who have tested the game from a student and teacher perspective show encouraging results.

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An Investigation of Learning Outcomes for MSc Programs in Network and System Administration

Kyrre Begnum, Oslo and Akershus University; Charles Border, Rochester Institute of Technology; Niels Sijm, University of Amsterdam

What is the essence of a graduate-level system administration education? What skills and abilities of the candidate should educators focus on when developing a new program? This paper investigates the learning outcomes from three MSc graduate programs in network and system administration. We use a tournament-based game as a survey to establish a ranking of all the outcomes from the programs. Our results show a clear emphasis on security and the ability to create working solutions based on abstract descriptions.

What is the essence of a graduate-level system administration education? What skills and abilities of the candidate should educators focus on when developing a new program? This paper investigates the learning outcomes from three MSc graduate programs in network and system administration. We use a tournament-based game as a survey to establish a ranking of all the outcomes from the programs. Our results show a clear emphasis on security and the ability to create working solutions based on abstract descriptions.

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The Development of a Computer & Network Security Education Interactive Gaming Architecture for High School Age Students

Guy Hembroff, Lucas Hanson, Tim VanWagner, Scott Wambold, and Xinli Wang, Michigan Technological University

Computer and network security cases continue to rise each year, playing an important role within our society. With a growing job market in this field, there remains little formal education at the high school level to become familiar with this profession. We proposed to develop an interactive computer and network security game which differs from other securitybased games previously created, as it does not focus only on computer science security. Our development focuses on a wide range of topics and layers of the OSI Model to offer computer and network security education critical in areas of network and system administration. We have created a storyline, in which each level relates to the story in sequence, creating an engaging story for the player. We also provide details how our gaming architecture is configured. Early results from players who have tested the game from a student and teacher perspective show encouraging results.

Computer and network security cases continue to rise each year, playing an important role within our society. With a growing job market in this field, there remains little formal education at the high school level to become familiar with this profession. We proposed to develop an interactive computer and network security game which differs from other securitybased games previously created, as it does not focus only on computer science security. Our development focuses on a wide range of topics and layers of the OSI Model to offer computer and network security education critical in areas of network and system administration. We have created a storyline, in which each level relates to the story in sequence, creating an engaging story for the player. We also provide details how our gaming architecture is configured. Early results from players who have tested the game from a student and teacher perspective show encouraging results.

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  • Read more about The Development of a Computer & Network Security Education Interactive Gaming Architecture for High School Age Students

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