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The Pain of Mobile Release Engineering at Scale
Christian Legnitto, Facebook, Inc.
Poor documentation, platform limitations, app stores, carriers, immature tooling with major changes every year, few industry best practices, and relatively inexperienced developers makes it painful to be a mobile release engineer. At Facebook we feel the pain acutely as we have:
- Many apps…
- on multiple platforms…
- used by hundreds of millions of people every day…
- in developed and developing markets…
- with hundreds of engineers contributing to those apps…
- and a very fast ship cycle
Because of this scale we also run into a lot of mobile issues before others do. I'll talk about the general challenges the industry faces shipping on mobile today, illustrated using real war stories from mobile release engineering at Facebook.
Christian Legnitto leads Mobile Release Engineering at Facebook. Christian has worked in release engineering for over seven years and prior to joining Facebook, Christian was a Release Engineer at both Apple and Mozilla.
Facebook: https://www.facebook.com/legnitto
Twitter: @LegNeato
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author = {Christian Legnitto},
title = {The Pain of Mobile Release Engineering at Scale},
year = {2014},
address = {Seattle, WA},
publisher = {USENIX Association},
month = nov
}
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