Building SRE Culture (without SREs, Technically)

Thursday, March 26, 2026 - 2:45 pm3:05 pm

Chris Harding, The Pokémon Company International

Are you having a hard time establishing a culture of quality at your company? This talk gives contrasting examples of companies without SREs and tips on how to build an SRE culture, mainly from a software release pipeline perspective.

Chris Harding is a Release Manager at The Pokémon Company International and for Turn 10 Studios in a similar role. Before that, he was a game designer for titles you are too young to remember. Ask him about cars, trading cards, or video games at your peril!

BibTeX
@conference {316294,
author = {Chris Harding},
title = {Building {SRE} Culture (without {SREs}, Technically)},
year = {2026},
address = {Seattle, WA},
publisher = {USENIX Association},
month = mar
}

Presentation Video