Enhancing User Engagement with Game-Inspired Privacy Interfaces in Virtual Reality

Verena Winterhalter and Viktorija Paneva, LMU Munich, Germany; Florian Alt, LMU Munich, Germany; University of the Bundeswehr, Germany

Virtual reality (VR) applications collect extensive user data, often without users’ full awareness. Current privacy interfaces in VR are frequently adapted from 2D systems and fail to leverage the immersive, spatial nature of VR. In this work, we explore how game elements can be used to design more engaging and effective privacy interactions in VR. Using a VR escape room environment, we conducted in-VR sketching sessions with novice game designers (n=12). Participants developed 17 privacy interaction concepts, 4 of which are highlighted in this poster for their creative use of game mechanics and metaphors. Our findings suggest that integrating privacy interactions into the game environment can raise user awareness and interest, but also highlight risks—such as blurring the line between gameplay and real privacy choices. We discuss these tensions and propose directions for refining and evaluating gamified privacy interfaces in VR.

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