Sarah Radway, Harvard University; Matthew Soto, Tufts University; Suvi Lama, University of Southern Mississippi; Carson Powers and Dan Votipka, Tufts University
Much biometric data collection is necessary to ensure comfortable game play in virtual reality (VR). On Oculus devices, the most popular consumer VR headsets, application access to user biometric data is moderated using permissions, similar to the Android permissions system.
We seek to understand if the current Oculus permissions framework effectively allows users to understand what data is being collected about them by various applications in VR. Through an interview study with 25 participants, we assess users' understanding of VR, permissions pop-ups in VR, and data collection practices in various VR applications. We seek to identify features guiding users' mental models of data collection in immersive modalities.
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