Papers

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    ConferenceTitleAuthor(s)
    3GSE '15Engaging Novices in Cybersecurity Competitions: A Vision and Lessons Learned at ACM Tapia 2015Jelena Mirkovic, Aimee Tabor, Simon Woo, Portia Pusey
    3GSE '15A Scaffolded, Metamorphic CTF for Reverse EngineeringWu-chang Feng
    3GSE '15Using CTFs for an Undergraduate Cyber EducationMartin Carlisle, Michael Chiaramonte, David Caswell
    3GSE '15Multidisciplinary Experiential Learning for Holistic Cybersecurity Education, Research and Evaluation Aunshul Rege
    3GSE '15Lessons Learned in Game Development for Crowdsourced Software Formal VerificationDrew Dean, Sean Gaurino, Leonard Eusebi, Andrew Keplinger, Tim Pavlik, Ronald Watro, Aaron Cammarata, John Murray, Kelly McLaughlin, John Cheng, Thomas Maddern
    3GSE '15Automatic Problem Generation for Capture-the-Flag CompetitionsJonathan Burket, Peter Chapman, Tim Becker, Christopher Ganas, David Brumley
    3GSE '15An Offline Capture The Flag-Style Virtual Machine and an Assessment of Its Value for Cybersecurity EducationTom Chothia, Chris Novakovic
    3GSE '15Leveraging Competitive Gamification for Sustainable Fun and Profit in Security EducationAdrian Dabrowski, Markus Kammerstetter, Eduard Thamm, Edgar Weippl, Wolfgang Kastner
    3GSE '15An Examination of the Vocational and Psychological Characteristics of Cybersecurity Competition ParticipantsMasooda Bashir, April Lambert, Jian Ming Colin Wee, Boyi Guo
    3GSE '14The Fun and Future of CTFAndy Davis, Tim Leek, Michael Zhivich, Kyle Gwinnup, William Leonard
    3GSE '14A Case Study in Helping Students to Covertly Eat Their ClassmatesRoya Ensafi, Mike Jacobi, Jedidiah R. Crandall
    3GSE '14Practical Lessons from Creating the Control-Alt-Hack Card Game and Research Challenges for Games In Education and Research Tamara Denning, Adam Shostack, Tadayoshi Kohno
    3GSE '14Ten Years of iCTF: The Good, The Bad, and The UglyGiovanni Vigna, Kevin Borgolte, Jacopo Corbetta, Adam Doupe, Yanick Fratantonio, Luca Invernizzi, Dhilung Kirat, Yan Shoshitaishvili
    3GSE '14PicoCTF: A Game-Based Computer Security Competition for High School StudentsPeter Chapman, Jonathan Burket, David Brumley
    3GSE '14Class Capture-the-Flag ExercisesJelena Mirkovic, Peter A. H. Peterson
    3GSE '14SecurityEmpire: Development and Evaluation of a Digital Game to Promote Cybersecurity EducationMarc Olano, Alan Sherman, Linda Oliva, Ryan Cox, Deborah Firestone, Oliver Kubik, Milind Patil, John Seymour, Isaac Sohn, Donna Thomas
    3GSE '14An Argument for Game Balance: Improving Student Engagement by Matching Difficulty Level with Learner ReadinessPortia Pusey, David Tobey, Sr., Ralph Soule
    3GSE '14CyberCIEGE Scenario Design and ImplementationMichael F. Thompson, Cynthia E. Irvine
    3GSE '14Learning Obstacles in the Capture The Flag Model Kevin Chung, Julian Cohen