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Localized Location Computation

For certain applications, Smart Dust nodes need to know their own physical locations. In the following we will point out reasons for localized location computation.

In a typical application, dust nodes sample environmental parameters by reading attached sensors at regular intervals. The obtained time series of sensor readings are then preprocessed in some application-specific way before sending off relevant data to the base station.

It is a well-known observation from statistical data management that areas where changes are happening most rapidly (hot spots) should be sampled at a higher rate [11]. On the other hand, the sampling rate should be as small as possible to save energy. Location-dependent queries offer a solution for this tradeoff by making certain query parameters - such as the sensor sampling rate - a function of node location. A location-dependent query can be sent to the whole Smart Dust network with a single (logical) broadcast. Nodes have to obey the query parameters according to their (mutable) current location.

In order to save scarce communication bandwidth and energy, dust nodes typically cannot report detailed time series of sensor readings to the base station [11]. Instead, nodes preprocess such time series locally [28] in order to come up with a smaller and more high-level data representation (e.g., histogram or distribution function), which is then sent to the base station rather infrequently. For many applications (e.g., monitoring the spatial distribution of air pollution), preprocessing depends on the (mutable) physical location at which individual sensor readings are obtained.

In many traditional location systems such as [30], an external infrastructure observes objects and computes their location. This approach moves the burden of location computation from the nodes to a more powerful infrastructure. In Smart Dust applications where nodes need to know their location, however, the base station would have to send an individual location update message to each node of the network one by one. That is, the associated communication overhead grows linearly with the number of nodes. The following example shows that sending location updates to a network of 1000 mobile dust nodes every 20 seconds can hog all the communication bandwidth.

Sending a location update to a node involves aiming the laser beam at the node and sending a location update message. Aiming the beam typically involves aligning a steerable MEMS mirror which operates at a few hundred Hertz [21]. We will assume a mirror bandwidth of 100 Hz, a downlink communication bandwidth of 10 kbit per second, and an update message size of 20 bytes or 160 bits (3*4 bytes for physical location, plus node addressing and protocol overhead). With these parameters, the base station can send a location update to a single node about every 0.02s. Sending location updates to all nodes of a network with 1000 mobile nodes will then take 20 seconds.

Another reason for localized location computation is privacy. If dust nodes are attached to people, places or things, knowing the location of the node would also disclose the location of its host to the infrastructure. This, however, is valuable information in many cases, which can be easily abused for recording the behavior of people [20,24]. Therefore, whenever possible, it is favorable to compute locations in the nodes themselves without disclosing them to a potentially untrusted infrastructure.


next up previous
Next: Low Cost Up: Localization Challenges for Smart Previous: Accuracy
Kay Roemer 2003-02-26