Check out the new USENIX Web site. next up previous
Next: 5.7 Exploiting resource reservations Up: 5 Towards an adaptive Previous: 5.5.0.0.3 Algorithm:

5.6 Engineering a VMD overlay

For a VMD infrastructure that supports a single user, it is sensible to think of solving the VM assignment problems by exploiting simultaneously the freedom to change the VMD topology and routes, as well as to move the VMs. However, if the VMD infrastructure is to be shared among multiple users, a two stage approach, engineering a sensible general-purpose VMD topology and then doing dynamic assignment of VMs to that topology, is likely to be more sensible.

One approach is to require that the topology of the VMDs, $G_{vmd}$ be a mesh or a hypercube. This induces a network engineering problem, that of finding $vdmap$ such that the chosen topology behaves close to our expectations for its type in terms of the bandwidth and latency of the edges. For both meshes and hypercubes, this means that each edge should be equal in terms of bandwidth and latency. Given that the underlying overlay has such as simple, regular topology, we would assign groups of VMs that exhibit a particular topology to partitions of the VMD graph. For example, it is well known that trees and neighbor patterns can be embedded in hypercubes [24]. If a parallel application running across a set of VMs exhibits one of these patterns, its VMs can be readily (and quickly) assigned to VMDs.


next up previous
Next: 5.7 Exploiting resource reservations Up: 5 Towards an adaptive Previous: 5.5.0.0.3 Algorithm:
Ananth Sundararaj 2004-02-17