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With the movement toward hosted game services [28,29]
as well as on-demand computing
infrastructure for games such as Butterfly.net ,
there has been a great deal of interest in reducing
the cost of running game servers by sharing server resources
dynamically across multiple games and applications.
two likely scenarios: hosting multiple games on the same servers, and
hosting web sites along with game servers. In addition, we study the
usage behavior of a content-distribution network for supporting games.
Our results show that there are significant challenges in
multiplexing interactive applications on the same server
infrastructure and that only limited opportunities for reducing peak resource
Potential for multiplexing gain