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Game workloads have varying degrees of predictability

Accurately predicting game workloads allows game hosting providers to allocate the appropriate amount of resources for a game. In order to determine whether this is feasible, we analyze the GameSpy trace for different sets of games. Specifically, we investigate whether any simple trends or patterns can be used to accurately predict the game workload, whether the workload is stable and if so, over what time scale.



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2005-08-10